#pragma once
#include "battleaction.h"
#include "GameFlashPlayer.h"
class PCBattleAction :
	public BattleAction
{
public:
	PCBattleAction(void);
	PCBattleAction(GameFlashPlayer* gameFlashPlayer);
	~PCBattleAction(void);
	virtual void Jump();
	virtual void Kill1();
	virtual void Kill2();
	virtual void Sprint1();
	virtual void Sprint2();
	virtual void Move1();
	virtual void Move2();
	virtual void Shake();
private:
	GameFlashPlayer* m_gameFlashPlayer;
};

